A.

Robo Surf

All game design, code & art
Music & sound
2011 - Robo Surf is my first iPhone game as well as the first full game I did using the Unity3d engine. I did everything in this game, from design and concepting to programming and audio. It was very well received and currently has a metacritic score of 85, which is pretty good!

Fret Nice

Project lead
Lead designer
Music & sound
2010 - Fret Nice was made into a full game by my company Pieces Interactive. I was leading a team of 10 people as well as doing all game design work and all audio for the game. We worked with Japanese publisher Tecmo to get the guitar controlled platformer Fret Nice to Xbox 360 and Playstation 3.

B.

C.

Dromtaget

Drömtåget
Game design
Programming
Music & sound
2010 - An advergame made for a campaign of Swedish train companies SJ and Västtrafik. It was made in Flash and I was one of two ActionScript 3.0 programmers on this project. The campaign was awarded in Guldlådan for its creativity.

Puzzlegeddon

Game designer
Music & Sound
2009 - The first game by Pieces Interactive, the game development company I started with a few friends. Puzzlegeddon is a inventive mix of puzzle and action and was originally a PC game that won the Best Game award at Swedish Game Awards 2007. We later converted it to a multitude of platforms and it's now available for Xbox 360, Playstation 3 and iPhone.

D.

E.

Walkie Tonky

All game design & code
Music & sound
2008 - Once again, I teamed up with Emil Berner and made a short demo of a game. Walkie Tonky is a physics-based action game where you control a weird robot destroying a city. The game incorporates the music and sound effects in its core mechanics. The game wasn't that widely spread but receive some critical acclaim in the indie games press.

Fret Nice (prototype)

All game design & code
Music & sound
2007 - I made the Fret Nice prototype as my final thesis at uni together with my buddy Emil Berner who did the graphics for it. Fret Nice is a platformer that is controlled with the Guitar Hero guitar controller. The prototype won the Best Game Concept award at Swedish Game Awards in 2007 and was nominated for Design Innovation and Best Audio at the Indie Games Festival 2007.

F.